I Started Building My Own Voxel Game
Meet ReCraft: a voxel sandbox built from the ground up on my own C++ engine — procedural terrain, mining, building, saving and now procedural trees.
ReaTech is developing an ambitious voxel sandbox game on its own C++ engine — and documenting the journey in public, from the first chunk to the first playtest.
A voxel sandbox about exploring, shaping and understanding a world that is built — and simulated — block by block.
Meet ReCraft: a voxel sandbox built from the ground up on my own C++ engine — procedural terrain, mining, building, saving and now procedural trees.
We believe great sandbox games come from great simulation — so we build the technology ourselves and share how it works.
Our C++ engine is designed around voxels from day one: data layout, streaming and meshing.
Large, editable worlds should run well on ordinary PCs. Every system is measured and budgeted.
Honest devlogs, a public roadmap and a feedback board where your ideas can become features.
Suggest features, vote on ideas from other players and follow their status.
Get devlog highlights and be first to hear when closed playtests open. No spam — we only write when there is real progress.