Independent game technology studio

Building worlds, block by block.

ReaTech is developing an ambitious voxel sandbox game on its own C++ engine — and documenting the journey in public, from the first chunk to the first playtest.

  • ENGINE Custom C++
  • GENRE Voxel sandbox
  • STAGE Pre-alpha
Concept render of a voxel island with hills, a lake and trees.Concept render
Featured game

ReCraftworking title

A voxel sandbox about exploring, shaping and understanding a world that is built — and simulated — block by block.

  • Fully editable worldsIn development
  • Procedural terrainIn development
  • A custom C++ engineIn development
See the vision & roadmap
Latest development update

From the devlog

All posts
Isometric voxel island with hills, mountains and procedurally generated trees of different heights.
2 min readprogress

I Started Building My Own Voxel Game

Meet ReCraft: a voxel sandbox built from the ground up on my own C++ engine — procedural terrain, mining, building, saving and now procedural trees.

The studio

Small team. Deep technology. Built in the open.

We believe great sandbox games come from great simulation — so we build the technology ourselves and share how it works.

Engine-first

Our C++ engine is designed around voxels from day one: data layout, streaming and meshing.

Performance is a feature

Large, editable worlds should run well on ordinary PCs. Every system is measured and budgeted.

Shaped with players

Honest devlogs, a public roadmap and a feedback board where your ideas can become features.

More about ReaTech →